Seems pretty weird. Is this multiplayer? Seems like other people are running around. Very awkward to play. Didn't realize the bonfire was a store. Went in, got confused, accidentally left.
this is all very useful feedback, thank you. Kudos for playing to completion even though you found it awkward.
Originally I wanted multiplayer but I have since decided to focus on single-player to reduce scope. I am trying to code things in such a way that I could add multiplayer later, but that is easier said than done. Time will tell if that is a fools errand or not.
The guys running around will eventually serve a purpose, but that functionality hasn't been implemented yet.
I'll give your submission a try a little later thanks again.
Thanks for the feed back and the help with the shop keeper bug (which should be fixed now). I am glad you found it compelling enough to play for a bit. You are quite right there is a lack of direction ATM. It is very much a prototype right now, and the only real goal is to kill the skeleton king in the cave, and this is never actually communicated to the player kek.
Tried to play the game and while it did launch, it broke immediately - tried it a couple times, same bug each time, my guy turned into a black rectangle.
hmmm, very strange. Sounds like it isn't rendering the image properly. Can you tell me anything about your system? windows/mac/linux processesor, gpu.. Did you notice any other assets that looked bugged? When the game runs it should open a console window as well, can you alt tab to it and see if it says anything?
hmmm... very weird.. thanks for the debugging efforts and info, much appreciated. I am working most the day but when I have some time I'll give your submission a try!
thanks for the feedback. It sounds like I need an easier starting enemy/area to ease players into the game. Maybe I'll have that ready by next demo day kek. In the mean time here are some tips:
- Dont get surrounded. Run!
- eat apples and berries, the hp regen for each stacks. With both effects active you get 3 hp a second.
I'm going to bed now, I'll give your game a go sometime this weekend fren.
Neat demo, I went to another place when I stepped on the fire, with a wooden building. Rats killed me first time. I couldn't find a way to exit and had to alt tab out and close it.
Thanks for giving it a whirl fren. The campfire is the town, the idea is that its a small 'encampment'. Perhaps I should choose a better icon for it, to leave the town you simply walk back to the left. To leave the game.. yea not really a good menu option to quit LOL. alt-tab or alt-f4.
Having to Leftclick Enemies but E for good things feels weird, why not just leftclick to interact with good things or attack bad things? Made me accidentally kill the shopkeeper first run, since he was onehit. Second Run I couldnt interact with him again, maybe because I killed him in the first run.
"why not just leftclick to interact with good things or attack bad things?"
For a couple of reasons:
1. I eventually want there to be more than one action for some game objects so I need a way to have different buttons do different things.
2. I liked the idea of click always attacking to avoid a scenario whereby you are trying to attack and end up doing 'good things' instead. Basically I liked the idea that left click is always unambiguously attack.
Having said all that you are not the first person to say it isn't exactly intuitive, nor are you the first person to kill the shop keeper kek. It looks like I will have to give my control scheme some more thought. In the meantime I think I'll make the shop keeper be a little tougher.
"Second Run I couldnt interact with him again, maybe because I killed him in the first run."
Yikes, this is definitely a bug, thanks for pointing it out!
Yea this is still early days for this game. I am not sure I will include the level editor in the end, I just have it there because it is what I use to make the levels and I couldn't be assed to take it out. Figured someone might enjoy messing around with it.
anytime, man. the level editor could honestly be a good selling point if you build upon the game mechanics and, obviously, the graphics. hope you enjoy my game
Comments
Seems pretty weird. Is this multiplayer? Seems like other people are running around. Very awkward to play. Didn't realize the bonfire was a store. Went in, got confused, accidentally left.
Edit: Beat the game. My clicking finger hurts.
this is all very useful feedback, thank you. Kudos for playing to completion even though you found it awkward.
Originally I wanted multiplayer but I have since decided to focus on single-player to reduce scope. I am trying to code things in such a way that I could add multiplayer later, but that is easier said than done. Time will tell if that is a fools errand or not.
The guys running around will eventually serve a purpose, but that functionality hasn't been implemented yet.
I'll give your submission a try a little later thanks again.
Actual feedback:
I grinded for about 10 minutes without direction until I basically couldn't be killed
Inventory needs a way to be ordered or cleared out
because of bug I couldn't use what I assume was the shopkeeper so gold was without function
Found it very compelling, it'd be nice to add click and hold to attack continually because I feel like I wore out LMB
A fun game, but zero direction is given, I just killed everything in my way, couldn't save and so when I died the second time I was like "ah, I'm out"
Thanks for the feed back and the help with the shop keeper bug (which should be fixed now). I am glad you found it compelling enough to play for a bit. You are quite right there is a lack of direction ATM. It is very much a prototype right now, and the only real goal is to kill the skeleton king in the cave, and this is never actually communicated to the player kek.
Ahhh, I was wondering how close I was to finishing! Seems like: Very
Tried to play the game and while it did launch, it broke immediately - tried it a couple times, same bug each time, my guy turned into a black rectangle.
hmmm, very strange. Sounds like it isn't rendering the image properly. Can you tell me anything about your system? windows/mac/linux processesor, gpu.. Did you notice any other assets that looked bugged? When the game runs it should open a console window as well, can you alt tab to it and see if it says anything?
Weirdly I can't get it to happen any more. It's an old intel laptop with integrated graphics. An i3.
Now all that's happening is I'm getting murdered repeatedly by skeletons!
if you are dying to skeletons instead of rats you are making it further than most!
Got it to happen:
Console says:
Unable to load image images/blank2.png! SDL_image Error: Couldn't open images/blank2.png
Repro steps:
Press E on that... Whatever that thing in the hut is meant to be
Additional: Swinging my sword put me back to normal this time
hmmm... very weird.. thanks for the debugging efforts and info, much appreciated. I am working most the day but when I have some time I'll give your submission a try!
I think I have an idea of what this could be.. can I bug you for a bit more info?
What is your screen resolution?
does it happen only when you press e on the shop keep? Every time?
Hey pard, yup it's the shopkeep that does it. Resolution is:
1366x768
I couldn't really fight anything and just ended up dying. Felt like there are some cool systems here but I couldn't get at them before I died.
thanks for the feedback. It sounds like I need an easier starting enemy/area to ease players into the game. Maybe I'll have that ready by next demo day kek. In the mean time here are some tips:
- Dont get surrounded. Run!
- eat apples and berries, the hp regen for each stacks. With both effects active you get 3 hp a second.
I'm going to bed now, I'll give your game a go sometime this weekend fren.
Neat demo, I went to another place when I stepped on the fire, with a wooden building. Rats killed me first time. I couldn't find a way to exit and had to alt tab out and close it.
Thanks for giving it a whirl fren. The campfire is the town, the idea is that its a small 'encampment'. Perhaps I should choose a better icon for it, to leave the town you simply walk back to the left. To leave the game.. yea not really a good menu option to quit LOL. alt-tab or alt-f4.
Having to Leftclick Enemies but E for good things feels weird, why not just leftclick to interact with good things or attack bad things? Made me accidentally kill the shopkeeper first run, since he was onehit. Second Run I couldnt interact with him again, maybe because I killed him in the first run.
Thanks for the feedback.
"why not just leftclick to interact with good things or attack bad things?"
For a couple of reasons:
1. I eventually want there to be more than one action for some game objects so I need a way to have different buttons do different things.
2. I liked the idea of click always attacking to avoid a scenario whereby you are trying to attack and end up doing 'good things' instead. Basically I liked the idea that left click is always unambiguously attack.
Having said all that you are not the first person to say it isn't exactly intuitive, nor are you the first person to kill the shop keeper kek. It looks like I will have to give my control scheme some more thought. In the meantime I think I'll make the shop keeper be a little tougher.
"Second Run I couldnt interact with him again, maybe because I killed him in the first run."
Yikes, this is definitely a bug, thanks for pointing it out!
Press 'E' on shop keeper, apple trees and berry bushes. Click on bad guys
"early YS with a level editor" is a neat concept but this definitely needs a bit of fleshing out
Yea this is still early days for this game. I am not sure I will include the level editor in the end, I just have it there because it is what I use to make the levels and I couldn't be assed to take it out. Figured someone might enjoy messing around with it.
Thanks for the feedback, I'll check out yours.
anytime, man. the level editor could honestly be a good selling point if you build upon the game mechanics and, obviously, the graphics. hope you enjoy my game