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(1 edit)

Please do judge us based on the valid jam submission you can find up there under the name Final GDS Jam Submission.zip.

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But we do not like to leave our games unfinished, so we've made an after-jam build, where we fixed a few minor bugs (unfortunately, we missed the deadline by a few minutes). The build can be downloaded here:

https://drive.google.com/file/d/13PPCOWTvE-DgUQEyxslDCvnAn_jwWd9G/view?usp=shari...

It's nothing game-breaking, but it does improve immersion by quite a bit. We've changed the following:

  • Fixed missing collisions with objects (simple layer issue)
  • AI now tries to properly avoid objects (same layer issue)
  • Player hands now don't clip through walls
  • AI now has proper idle animation when not walking
  • Fixed minor UI issue with text being too big in later levels
  • Baked Global Illumination. This, however, has no noticeable effect on the way the game looks as far as we can tell.