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A jam submission

Unforeseeable Fate of Official Hynek: The Story About Census on Planet With Unknown Quantity of Wonderful CreaturesView game page

Mark all the citizens with the stamp while obeying all the quick changing laws of the extraordinary society.
Submitted by Outside the Fox (@silicomrades) — 42 minutes, 27 seconds before the deadline
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Unforeseeable Fate of Official Hynek: The Story About Census on Planet With Unknown Quantity of Wonderful Creatures's itch.io page

Results

CriteriaRankScore*Raw Score
Overall impression#14.1154.115
Fun#13.7313.731
Innovation#23.6923.692
Theme#33.9623.962
Controls#43.6543.654
Visuals#83.7693.769
Music & Sounds#93.5773.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Loved it! Really cool idea and really nice atmosphere. Awesome job!

Submitted(+1)

This is really great concept! I really enjoyed playing it, but the wanderers did frustrate me with their speed :D I would rather play some hide-n-seek than hunt down those speedy green figures. But overall great!

Submitted(+1)

The title is awesome!  I would love to see more of Hynek's story.  Really like the idea with the instructions - the changes not only of the content of the law but also from DO and DON'T were entertaining!

I had some trouble with performance on my laptop, so catching the unstamped quick green citizens became hard mode at some point and I could not continue for too long due to low fps. The visuals have good style and I really enjoyed the win/lose camera shenanigans. Makes losing feel like Hynek would be in big trouble with the higher ups! Oh no!

Developer(+1)

Woohoo, thanks for your kind words! Sorry for the poor optimization, since it was our first 3D experiment we do not really know anything about how to make it effective (and it was running quite smooth on our machines). If you would like to, we can try to create some more cpu friendly build (or if you are interested in seeing later levels, somewhere between F1 and F10 is a key that allows you to skip a level, heh).

Submitted

Understandable! I am running on a 6yo fragile boi, but it can still play a few games. Aha! I love cheats, will try thx! 

Submitted(+1)

I had a lot of fun with this one, congratz!

Submitted(+1)

this game is pretty coal, and strangely addicting. But in higher levels, I really don't like instruction like "smash key X"... reminds me QTE (and I hate QTE) and my poor keyboard, my poor keyboard (also, including keys that are not part of normal controls is kinda lame).
But graphics is nice, sound is amazingly weird, i like it ^_^.

Submitted(+1)

Love this, really fun to play!

Submitted(+1)

I loved playing this game (file name made me laugh), art is really nice, kudos to sound designer <3.

Submitted(+1)

I want to learn how to connect so many assets together so well 🥺
Shark was a real surprise 😦 Nice addition

Developer

Thank you for your comment! We experimented with Unity post-processing volume this time - and the global graphic effects like tone mapping or fog helped us to put together multiple distinct assets:)

Submitted(+1)

Wow! Nice art style and it's fun to play thanks to controls and animation. I really enjoyed this, one of the best games of this GJ!

Developer(+1)

Whoa, thanks for your kind words!

Submitted(+1)

Great and original concept.. Good job:)

Submitted (1 edit) (+2)

Beautiful game with really original concept (at least for me), great gameplay, controls. Maybe a little bit frustrating, when in the later levels 2-3 citizens were left, I found one and then I shouldn't move and lost him, but that's the point I guess. I really enjoyed playing and winning this game :)

Developer

Thanks for the feedback, we are glad that you enjoyed our game!

Developer (1 edit)

Please do judge us based on the valid jam submission you can find up there under the name Final GDS Jam Submission.zip.

------------------------------------------
But we do not like to leave our games unfinished, so we've made an after-jam build, where we fixed a few minor bugs (unfortunately, we missed the deadline by a few minutes). The build can be downloaded here:

https://drive.google.com/file/d/13PPCOWTvE-DgUQEyxslDCvnAn_jwWd9G/view?usp=shari...

It's nothing game-breaking, but it does improve immersion by quite a bit. We've changed the following:

  • Fixed missing collisions with objects (simple layer issue)
  • AI now tries to properly avoid objects (same layer issue)
  • Player hands now don't clip through walls
  • AI now has proper idle animation when not walking
  • Fixed minor UI issue with text being too big in later levels
  • Baked Global Illumination. This, however, has no noticeable effect on the way the game looks as far as we can tell.
Submitted(+2)

Pretty polished game, didn't hit any bugs, and really liked drop/recover animation. It also seems to achieve its goal of being annoying with different rules :D

Controls are good, as it's main part of the gameplay, visuals aren't that great, but good enough. There was some flickering on the water/sun, and "people" on the planet were looking too generic, different only in color.

Also you can be eaten by shark... nice detail.

Developer

We are glad that you enjoyed that! Thanks for taking your part in documenting the citizens of the universe:)