Build 0.1.4 released!
Play it here!
- Changelog:
- Gameplay
- Fixed a rare bug with combat turning the screen all black (what the f%$#…)
- Fixed bug with Larvas and their line of sight (again…)
- Improved fog of war! (some walls were acting weird but i told them to stop!)
- Added sound detecting mechanic: if you’re hiding, you can now listen for nearby enemies! (still working on this…)
- Graphics
- Completely revamped the user interface (and it’s sexy!)
- Added skill animations (most are placeholders still)
- Changed mouse icon
- Combat
- Added basic new weapon: the turret (yeah baby!)
- Added ability to move 1 tile per turn during combat (also allowing you to get OUT of combat!)
- Enemies gain experience points and can now LEVEL UP during battle!
- Changed how ARMOR works
- Creatures now have more than 1 skill
- Added side pannel that shows information on all creatures in combat
- Larvas Eggs now only spawn 1 larva per turn
- Larvas no longer need to move 1 tile in order to enter combat
- Larvas may now reproduce without neighboring other larvas (still thinking about this one)
- Reduced missed bullets spread angle
- Known Bugs
- If 2 enemies enter combat at the exact same time their side panel wont show up
- The HUD shows messages at the wrong times
- Mouse pointer may switch image at the wrong occasions
- Enemies may not use their first ability after receiving the Burning condition