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(2 edits)

Build 0.1.4 released!

Play it here!


  • Changelog:
    • Gameplay
      • Fixed a rare bug with combat turning the screen all black (what the f%$#…)
      • Fixed bug with Larvas and their line of sight (again…)
      • Improved fog of war! (some walls were acting weird but i told them to stop!)
      • Added sound detecting mechanic: if you’re hiding, you can now listen for nearby enemies! (still working on this…)
    • Graphics
      • Completely revamped the user interface (and it’s sexy!)
      • Added skill animations (most are placeholders still)
      • Changed mouse icon
    • Combat
      • Added basic new weapon: the turret (yeah baby!)
      • Added ability to move 1 tile per turn during combat (also allowing you to get OUT of combat!)
      • Enemies gain experience points and can now LEVEL UP during battle!
      • Changed how ARMOR works
      • Creatures now have more than 1 skill
      • Added side pannel that shows information on all creatures in combat
      • Larvas Eggs now only spawn 1 larva per turn
      • Larvas no longer need to move 1 tile in order to enter combat
      • Larvas may now reproduce without neighboring other larvas (still thinking about this one)
      • Reduced missed bullets spread angle
  • Known Bugs
    • If 2 enemies enter combat at the exact same time their side panel wont show up
    • The HUD shows messages at the wrong times
    • Mouse pointer may switch image at the wrong occasions
    • Enemies may not use their first ability after receiving the Burning condition