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I love the main character model and the monster hands, seeing the hands really reminded me of Oblivion.
The art in general is great in my opinion.

I would maybe increase the brightness and reduce the damaged effect a bit, they both really fit the game but made it hard to see sometimes.

I feel like the gameplay had a lot of potential but was missing something.
I really liked the idea of solving riddles to move between each room and avoiding traps in between.
However I couldn't figure out how to avoid the traps even when I saw them in front of me. The fire was also really cool at first but also felt hard to navigate and I ended up just ignoring it.
The puzzles of finding runes and then using them to open the next chest are pretty cool, if there was a bit more thinking involved and some different puzzles in each room I would have enjoyed them even more.

The Audio was really great and fit the visuals so well that I was really immersed in the game.

I don't think this game necessarily needs too much narrative, but I think you set up the pyramid and character so well that adding some emotion/motivation will really make the player invested in the game.

Overall, I think this game does a lot of things really well, and it would improve a lot by polishing the gameplay.

(+1)

Hello Nitsan,

Thanks for your comment. Much of what you have written is absolutely on point. I think this jam was a great experience for us and we learned a lot from it to improve next time. Personally I liked your game the most and I think you pretty much nailed it. 

Thanks a lot :D