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Finally! The game is done. You can play it at: https://leiahuang.itch.io/water-conflict

Thanks for those pointing about the issue of movement! Yeah, that's definitely something we should improve upon! :D

I didn't have much time in the past days to finish the game properly because some work related to my real life and felt particularly down on Friday due to something  demotivating happened in my real-life's work :( But after seeing all these wonderful submissions, I decided to finish my game as quick as possible, (though this meanings leaving a few bugs and unimplemented features :p).

Joe has designed the map and narrative (whilst motivating me to keep going :D)! We finished laying out the map together yesterday. At the mean time, I fixed the bug when having multiple enemies, it turns out I was using GameObject.Find for the waypoints, thus causing them to share same way points! I also fixed the bug when you talking to npc you can still shoot.  Then Joe did an amazing QA job finding some horrendous bugs (i.e. I accidentally deleted player's hit box, causing errors when enemies fired) and did intensive research before naming this game "water conflict".


Our final version can be see from here:  

The jam helped us learn a lot about unity as well as learning from other fellow jammers! We had a wonderful time participating the jam! :D

Please let us know if you have any suggestions/improvements to our game! :D

Best wishes,

Leia and Joseph