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(1 edit) (+1)

(played about 30min-1hour) didn't notice anything I'd call a bug so I'll just offer some of my feelings playing it, fully opinionated of course. I played each of the maps once and Olympus twice (the second time with 1 Nanite ai). Played around all the potato bots rushing the hill, and then rushing in behind them with all my units to take the point, after that they generally can't take it back even with little engagement by me. The one Nanite ai opened my eyes to grenades, which I could definitely see breaking up the (easy) swarm tactic, but didn't commit hard enough to taking back the hill. 

I don't expect to beat a powerful bot 1v1 in a game of micro so I wasn't gonna try, lol

Especially Liked:

  • Really liked the main menu music, reminded me of They Bleed Pixels soundtrack a bit
  • Game was easier to pickup than I expected, won my first match against a potato bot but didn't feel like I was being handicapped or that the enemy was throwing on purpose

Changes I'd personally like (but of course it's not my game):

  • For RTS games I'm usually more interested in the macro aspect than the micro management, but I kinda assume it's not intended to be that kind of game
  • being able to queue up unit orders by shift clicking would be nice, so I could tell a unit to go to an hp pickup, ammo pickup, and come back to the point (and then ignore that unit until they get back)
  •  Personally my actions per minute sucks, so to invest in some of the more nuanced tactical aspects of the game (like grenades) I'd probably want to pause the game, issue all my orders, unpause, and see how things play out. It'd have to be for singleplayer only of course, and it breaks away from the "real-time" part of it, but against tougher CPU's it'd make me feel like I had more of a fair fight

Had fun with it, best of luck to you! ^_^