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(+1)

Controls are weird, sometimes you need to be in third person, sometimes in first, switching between them isn't possible while walking, so you have to stop, switch, and then continue. Also there seem to be 3 different interaction buttons, Space for menus, LMB and F, Why not one? Mouse controls in menues would go a long way I think, same with better highlighting of what things are selected. DebugText for all DebugQuests was the same one as for Quest 1, might be just a typo, might be a bug where they all reference Quest  1. 

When climbing in first person, the Camera goes into third person view, but the player model stays invisible. 

Jumped of the Big Wall thing in the Dream, could walk on Water, but didn't find a way back up.

Really nice Environment Graphics, I dig the Textures. I somehow feel I got lost too early and didn't really experience a lot of the Content there is.

Thanks for trying it out, Tomo!

-The First Person/Third Person switching has been addressed and I have an update planned for today, but thank you for confirming how annoying it can be.

-I've gotten so comfortable with how the inputs are, I just didn't even think about changing them before I uploaded, so I will revisit those.

-The quests don't actually work at the moment, so I'll just add some text to indicate that instead of displaying broken buttons.

-Didn't even know climbing in first person was possible! This will be fixed today, thank you!

-When you fall off the Great Wall, there are vines near the pirate ship that the player can climb up. More vines will be added to various points so the player won't have to backtrack so far. I'll mess with the swimming so the player isn't walking on water anymore as well.

-I will also be adding some subtle hints and a few signs to direct the player around the world.


This is some great feedback, thanks again!