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I read about that in the bug reports on GM. It does that with ogg sound files if you don't have ogg players or at have them configured correctly or something... I don't know exactly what's happening there, but it wasn't something that came up on any of the devices I tested on :/

The saving/loading system was planned (I even drew the screen for it) but, alas, I didn't get that far.

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No clue, then. That's just something I read on the forums once and all my sounds are ogg. The windows sound is a default in "failed to read" cases.

But yeah, I'll do a save system. I just didn't have time or want to with game maker(the default save game function was useless in my case).  But yes, I've already started importing graphics into unreal, so the remake/better build is sort of underway xD

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