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I wrote a master’s thesis on Chaucer, so this is right up my alley! This was a fun one. Some of the endings were a bit abrupt, which I occasionally found frustrating, and I couldn’t get a handle on how the stats changed (other than the obvious one of drunkenness) or how they actually affected gameplay, but those were about my only nits to pick. :)

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Thank you! Glad you enjoyed it. I'd like to make the drunkenness stat appear as how the PC would feel it and have his speech and confidence affected, too.  The strength stat should increase as drunkenness decreases. Knowledge and Potion affect whether you can win. I have a few ideas how to change the start to maybe make this clearer. I'll work on other endings in the second version, too. Maybe something meta like free the character from his story into the Tavern where Chaucer and his characters are drinking. Thank you again for  your feedback!