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Hello! I'd like to buy this script but I was having a few questions about the versatility of the script. Is this only a script to have a player/event find the target in the fewest amount of tiles and time as possible? Or is there a way to add individuality to the route taking?

My intentions are to use Path finding on 4 boss-tier events that chase the player around the maze at the same time and wanted to give them unique behaviors to the movement!

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Right now you can find a path to a random destination in the targets radius!

But in the next update ill be adding what you are speaking of tonight/ tomorrow, finding a random path to the destination no matter how long that path is! ^.^

Finding a random path to the destination? That's sick! Is there any plans on your road map to have random pauses in movement and/or backtracking randomly?

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Ive figured out the random path command, and i have added new commands for a delay chance in their movement each step, as well as determining the delay. 

Im about to work on the backtracking before i release the next version, you sure have e some good ideas  

I'm making commands where it will backtrack a random or specific percentage of your choosing after it arrives at its destination.

As well as one to have a chance of backtracking each step after pathing a certain percentage of the path.

Tell me if you had anything else in mind :)

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Oh shit that's sick! That's great to hear you working on. 

The only other thing  I can immediately think of is region-specific path-finding; so for example if the player goes from region A to region B, the pathfinding changes.

EDIT: Oh! And occasionally deliberately taking a slower path.

Hey man! In preparation for your updates, I went ahead and paid 2x the suggested price as a thank you for your efforts to implement the stuff we talked about. It really means a lot to me and I want to thank you for it and help support the RPGM community! (/・ω・)/

Hey there!

Aw thank you, i appreciate the donation  and im happy to be of assistance (:

I been working at it steadily and its just about ready for that next update, im certain ill have it out early today.

You are warmly welcome!

Ofc. Glad to hear! I hope your work continues to get the recognition it deserves. Maybe in the future, I could also commission work directly from you as well. Your map related work is fantastic.

Its been complex but I believe i've got it all stablized enough for you to test, do tell me if you want anything added, or if anythings not working correctly!
Thank you very much :) I'd certainly like to spread my work wide as possible, as well as making sure it is quality work for everyone to enjoy usage of ^^
If you like, i'm starting to get used to figuring out how to do whatever needs doing in Javascript, even if it takes a moment!



V1.3 Experimental massive update, many commands added for a variety of pathfinding, added option to detect directional passability of tiles on specific maps for performance purposes.

Oh shit! Fantastic timing since I just back to work on my project. I'll grab the latest version and when I get done working on fixing stuff (and  remembering wtf i was doing last time); I'll get back to you. Idk if you want to keep talking here or swap to somewhere more direct. I'm assuming there's documentation/instructions with the download?

Just in case you didn't get notified of my latest message; just wanted to let you know I paid 2x for your plugin. I said more stuff in the other message, but the important thing is to make sure that I'm grateful for your time!