As always, thank you for your hard work :))
Viewing post in KoTC Optimized Pathfinding System Rpg Maker MV/MZ comments
Happy to do it! I want everyone to have things just the way they like, will do my best to make that happen.
Yep Region Restrictions comparable
V1.3 released, experimental so tell me if anythings being wackY!
I've successfully gotten directional passability into the system, but due to extra cpu usage based on map size, i've made it optional, you add to the map notes you wish to use ladders or anything else with limited directional passability:
<KoTC Advanced Pathmap>
And that map should allow you to do complicated pathfinding if all is in working order :)
V1.3 Experimental massive update, many commands added for a variety of pathfinding, added option to detect directional passability of tiles on specific maps for performance purposes.