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(+1)

700kb? That seems small enough to run game code beside it.
 You could also write your own audio buffer system which is (relatively) easy in C++ if you just do something for single voice tones. Like something where you just go "AudioGenLib::GenSine(hertz, volume, duration);".
This could help you in writing that.

https://stackoverflow.com/questions/9137297/generating-sounds-without-a-library