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Hey hi hello, this dude here. I was working on my proc-gen small world jam entry when I realized that no matter how much...
started by bonitāka Jul 20, 2018
4 replies
326 views
Hey ! We fixed some bugs and did some changes to the level design. The game is now fully playable (you should not be loc...
started by Darenn Keller Aug 15, 2018
2 replies
207 views
Hey guys. Just wanted to let you know that floppy bug is ready to play. We didn't release it the first day because of a...
started by Darenn Keller Aug 13, 2018
119 views
No replies yet
Hi. Here's a write-up for my entry, Spooter: So the first thing my stupid brain though upon hearing "1.44MB limit" was "...
started by Escapegoat Games Aug 11, 2018
214 views
No replies yet
Hey Yohahi, Some Jams do allow minor bug patching past submission. Is that possible? Or is that specifically against rul...
started by Josh McMillan Aug 10, 2018
2 replies
172 views
Hi, I just wanted to clarify a major issue I encountered when hosting my html game on itch.io. I uploaded web builds fro...
started by FMProductions Aug 10, 2018
149 views
No replies yet
When I looked at the idea of fitting a game into 1.44 MB, I figured I would start from scratch since the average Unity p...
started by Josh McMillan Aug 02, 2018
2 replies
275 views
I had time to work intensively during these 10 days... to create a game engine from scratch. Custom made for the jam. Th...
started by Aredhele Aug 04, 2018
11 replies
572 views
Hey, I've been working non-stop over the last week in my entry for the Floppy Jam. Some bullet points: Sector based 3D M...
started by tamat Aug 01, 2018
9 replies
539 views
Hey ! We're using our own engine based on openGL. For now using some part of the STL the engine creates a 700ko executab...
started by Darenn Keller Aug 01, 2018
6 replies
486 views
Does the file size restriction include the environment that the game runs in? For example, if I targeted DOS or some oth...
started by joqmos Jul 22, 2018
3 replies
311 views
Hiya! This post is just my personal outlet for posting updates on my FloppyJam entry "Buccaneers". The strategy so far...
started by r1sc Jul 21, 2018
2 replies
251 views
Can I submit a game (updated version) that I've submitted to another jam? The time frame for both of the jams overlap, s...
started by 4sight Aug 01, 2018
2 replies
218 views
Working out pretty well, so far with the phaser.min.js along with gamepad.js, and a few graphics assets, I've got about...
started by zombievirals Jul 25, 2018
5 replies
291 views
I have been working on a game for this jam in Java and I just noticed that Java games are not allowed anymore, because "...
started by Return Null Jul 22, 2018
1 reply
286 views
The engine I'm using, which is blender, there is an option in the save menu to compress the file size. The main problem...
started by Jarrodmclagit Jul 21, 2018
2 replies
383 views
Hey All! I am happy to contribute ANY sound effects AND/OR music for your projects. Don't let it be an after-thought let...
started by gamercomposer Jul 18, 2018
7 replies
473 views
The engines themselves are over the 1.44mb limit, but the games are smaller... is that fine? I know it's semantics, but...
started by Bon·is·Dead Jul 21, 2018
4 replies
707 views
sound designer here looking for a team. I like this game jam idea, seems super fun, and i kinda wanna pop my game in an...
started by Chloe Snow Jul 21, 2018
131 views
No replies yet
Can we use assets not made by us?
started by n3x7plorer Jul 18, 2018
2 replies
320 views