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Okay, I think I might have something useful for you. Here's the emulator settings I was using:

Emulator: WinUAX

CPU: 68000

CPU Speed: Real

CPU Compatible: No

Cycle Exact: No

Video Chipset: Agnus

Video Mode: PAL 50Hz

Chipmem Size: 512k

Fastmem Size: 0k

Slowmem Size: 512k

Fast Copper: Yes

Immediate Blits: No

Collision Level: Sprites and Playfield

---

When [CPU Compatible] is switched on, it seems to run perfectly. No graphics glitches at all. Toggling the other settings didn't seem to make a difference; only the CPU Compatible switch seemed to help.

Just when you thought it was over.... 

I decided to give it one more try -- this time on real hardware. Arrrggg!

Yep, it freaked out, and in a big way. 

This is turning into the magical mystery phantom bug for sure!

https://youtu.be/Fwf3ORAOI3o

that's very useful already! Maybe I'll ask to upload a savestate just before the fruit berzerk happens. Otherwise it's interesting enough because some real amiga setup could match this config and fail.