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(+2)

I'm digging the aesthetic and gameplay a lot here. Great approximation of the two games I think it's based on. 

A couple thoughts: It could use a more clear objective once the game level actually starts, as I wasn't sure who to shoot exactly. Which I think is the point, but might need to be stated more clearly. Also, giving the guns a little more impactful sounds and the shotgun more power would have made it seem more important to grab different weapons and more satisfying to shoot.

Overall, great job! 

(2 edits) (+1)

First of all, thanks for playing the game! Second of all, I agree with a lot of the stuff you pointed out. I think just saying "shoot the green and red guys" would've been a lot more clear and better, it was one of those things that slipped out of the other stuff that we had to do, but the game can pretty much be played by shooting at everything, because even normal peds can be aggresive! I would say that the pistol and shotgun sounds are impactful on slow mo but you can barely hear them, bad sound balance on my part. And the more I heard the SMG sound, the more I hated it, but there was no time to change it. Overall, really good feedback you just gave us! We'll be sure to keep your points in mind for our future projects! And again, thanks for playing it, and cheers!