While not my type of game, I definitely appreciate the vaporwave-ish aesthetic. I also like how smooth the controls feel overall.
Play game
City Death Kill 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Choice | #35 | 3.000 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I initially struggled with this game to figure out what I was supposed to be doing, but after a while I enjoyed it. I think there’s too much going on mechanically and it would be better with more focus. I also encountered some technical issues that multiplied some of my initial confusion.
Liked
- Refilling the slow-mo meter upon killing enemies is very satisfying
- Good blood splatters
Needs Work
- Too many mechanics
- Unclear goals
- Some technical problems
The biggest thing that threw me for a loop with CDK was not having defined goals for a stage - I’m still not sure entirely what they are, but I do know that after I kill enough people a guy tells me to get in his van. I initially thought I was supposed to kill certain people, and was confused when more of them spawned - but once I found out that killing refilled the slow-mo meter I was engrossed enough in that that I just kept doing it until the level ended.
The technical problems I encountered were that the game slowed down after starting enough fights but not finishing them. Potentially related is also after a while my pistol wouldn’t shoot, and I thought that I had used up all the ammo (which -pistol has infinite of). After restarting the game and focusing more on killing, these problems didn’t show up anymore.
To elaborate on “too many mechanics” - the dodge was extraneous with slow-mo, the skateboard was really fiddly (and I hurt myself more than the enemies when using it), I never used the throw gun function, and I also never didn’t want to pick up a gun when I walked over it - having to move my finger off a movement key in order to pick a gun up was distracting. I think CDK could stand on its own with just slow-mo and some updated level art/some more levels.
Elevator pitch
A mashup of the PS1 GTA games and Hotline Miami.
Describe how your game adheres to the theme
It acts as an overly violent sequel of two already violent games.
Leave a comment
Log in with itch.io to leave a comment.