Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Going "full retro" is very nice. Seeing your game played on an actual Game Boy is awesome. It's not a walk in the park, but it's not super hard either, depending on your experience. There are lots of resources here: http://avivace.github.io/awesome-gbdev

I make Game Boy games in assembly myself (although I haven't finished any yet... will try to do this jam though), but if you want to do it quickly (and not spend the entire month of August learning stuff) I'm going to go ahead and suggest checking out the ZGB engine. You code in C, and it has stuff to help you. There was a ZGB jam recently too.

It does use GBDK (Game Boy Development Kit) as a framework, which is not super great, but it helps you a lot along the way.

I found a lot of this info. Because of time constraints I was thinking of using GBDK, etc. As sad as using these is... I try to use the right tool for the job. I didn't find ZGB before. I appreciate that. I think that might be the way to go about it.