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(+1)

It has been another week so it is time for another update! The first thing I did this week was continuing work on the item system. I first made a few improvements to the items when they are on the ground which includes, changing the spawning of the items so that it accounts for linear drag which I needed to add for the collecting of items. Adding animations to the items to that they bob up and down while on the ground and making them shrink when being collected. Making it so if the player goes within a set distance from the items a force will be applied launching them at you. Adding item collection where if you are on top of the item it will shrink and slow down, that item will also be added to your item count. If it is something like a heart it won't increase a count but increase the players health by a little bit. I also plan on adding many different items to the game as time passes including materials and weapons, you can use your materials to craft more weapons!


I also added another menu to the game which will allow you to view all of the various items that you have collected, the inventory. The inventory iterates through a list of items and if that item has the bool "inventory" set to true it will instantiate an object to display that item. If you have 0 of an item it will appear darker than usual and not have a shadow however if you do have some of that item it will display in full color with a shadow. There is also a small item counter in the bottom right of each item to display how many you own. I made an icon for the inventory menu which is a bag however it is not yet finished and I begun working on an icon for the quest menu.


I also finally decided to add the next enemy to the game, introducing the twigpy! The twigpy is an early game monster which is in the shape of a small tree and shoots sharp leaves at the player. I went through many designs to get a decent sprite for this new enemy however I think it will be rather challenging to animate it. It will try to stay a little distance away from the player in order to not die and it will spawn along the paths between main areas and in the winding walk (the area in the bottom right). It also has a chance to drop wood which is the first material added to the game. On top of begging to create a new enemy I wrote down many ideas for what enemies I want to add in the future.


I also did a lot of bug fixing this past week... First I fixed a bug where goblins wouldn't deal damage on their first attack and I improved their AI a little. Next I made it so that when not in the menu you can't change what menu will next appear by clicking on buttons that weren't there. I also made projectiles render on the same layer as everything else to stop them from going in front of objects like trees and looking out of place. I made it so that you can destroy totems by shooting the crystal ball at the top of it, when a totem is destroyed it will drop a random amount of wood. Also I decided that I would rather focus on the RPG game instead of making an entire new tower defense game so sorry if you were looking forward to that but it will be delayed by a little while. Once again if anyone has any ideas feel free to comment them and I will take a look!

(+2)

You are not a failure!