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Pros:
  • Plot as a whole feels in-line with the ridiculousness of Alice in Wonderland stuff barring perhaps the cloning. I liked the sad crying turtle character.
  • The mechanics work as expected and the utter lack of mechanical balancing is dealt with through extreme excess of extra lives and an absence of any interruption to the game when you die which is practically necessary
  • Even though I'm not into this brand of humour there were some well written lines scattered around that got me to chuckle, as well as the cue-card subtitle display and seemingly phoneme-based text-to-speech use.
Cons:
  • The last level is quite dark and so you can barely see the boss' model which is a shame, because I was enjoying the visual aspect of the game more than anything else
  • Story mode has so many lives and so it feels so easy its practically trivial, while just looking at the harder modes restrictions made me think "There's no way that's happening". Some middle-ground might be better.
Here & There:

The focus seems to be the experience rather than the plot details or game mechanics and so on that front it feels successful in that it's pretty ridiculous and feels as such. It fits the theme relatively well, but by the same token because of people's perception of Alice in Wonderland you could make a game about anything over-the-top or psychedelic and label it under the same brand. This is where mechanics could be better utilized to express the theme or supplement the execution thereof.

(+1)

Thank you for your review. I learnt a lot doing this game jam and would schedule my time differently. I would like to work on a patch to figure out the difficulty choices more.