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The Emerald World seems to be a huge universe and we're into it without any context.

We have to move the character to know something. It's a pity !

But the design of the characters are truly cute, the musics are pleasant, and the missions are almost justified.

But the battles aren't so interesting. We have elements, but It doesn't seem to be important. It will be better if ennemies are weaker or stronger against an element. It will give some dynamism to a battle, and also some strategical meaning. (Wooow my engliiiiish)

But it was a good experience.

PS : One thing : When one of the character asks if we want to go back or go further...

Why  "Yes, No" as answer ?

(+1)

Thank you so much for your critique.  I'm very new at this, and one of the things I learned from this experience is to look at the big picture before I get too involved. Three days goes by very quickly!

To answer your question, that was a mistake.  I'm so sorry that was confusing.  I was using the flat code for the event and forgot to change the choice names.  Thank you for pointing that out.

I'm working on fleshing out the story better, and I'm really happy about your combat critique!  This will help so much!

I am going to go back and improve the game later, so I thank you very much for your valuable feedback.