Can you go into greater depth about how the theme of Redesigning Failure applies to this game? Also, you’re trying to destroy your own temples right?
So, if your mortals are within double movement distance of an enemy temple and you get a moment of Mortal Idiocy, then wouldn’t that push your opponent a 1/4 closer to victory as the first option?
I haven’t been able to playtest yet, but I’m excited!