Could you use them for warfleets? Probably, it would not require significant tweaking to have them functional, however, I don’t think it would be super balanced. What did you have in mind narratively?
Ward Against Evil
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Another example of how a simple physics problem can make some really engaging gameplay!
Loved the music, the art, the dudes exploding when they get hit with the Disco Ball. All great!
The WebGL build was really slow for me, but I know that’s computer dependent, and I’m using a tablet so it is what it is, lol. No stars off for that!
Good game!
This game is BRUTAL.
Full-level progression reset and the health staying with you between levels really makes it HARD. I also felt like some of the colliders with the enemies, spikes, and saw blades were a little too big. For example, in the second level where you have to jump right between those two spike beds, I have yet to be able to do that after like 10 tries.
Also, the Skeletons inconsistently moving, BRUTAL.
Did beat it though. 4th level was my favorite (felt like a stealth game), 5th was also pretty solid, 1st felt the most like a classic platformer, level 2 was also pretty good, and level 3 I did not enjoy.
Good game!
A classic example of how a simple physics problem can be SO FUN! Great game! The only reason I gave it 4 stars instead of 5 was because of being able to jump multiple times while in the air, kinda broke the game that way.
Otherwise, art, story, and adherence to the theme are top-tier! Totally forgot the trap motif and was surprised! Gg!
https://discord.com/invite/EJ6f7dUvDs
I’ll update the link, here’s the new one
https://discord.gg/EJ6f7dUvDs , here you go! I’ll update the old one
As a fellow video and tactile game designer I didn’t find any major problems, it was a solid puzzle experience. If there are any notes, it’s on things you’re probably already working on fixing.
- Hub is boring, but I’m sure you’re working on what it will eventually look like
- Fonts are inconsistent, but those are placeholders
- The black-swipe screen transition into a level works, but it doesn’t do one on level reset which is kinda jarring
The Puzzles were good, not too hard. I finished the game in 6 minutes, the 6th one took a disproportionate amount of time (the one where you have to stop the rising box with the door), but once I figured it out I went “ohhhhhhhh” out loud, which is a good sound.
I liked how all of the solutions were obvious once they were solved. Like, once you figured out what you needed to do, it wasn’t like “alright, now let me try this 6 times to see if it works” it was more “does this work… Yes! Awesome, next puzzle”
I thought the player moved and jumped pretty satisfyingly, it needs to move a little slow to keep the slow, methodical puzzle-solving theme going.
Sorry for the late reply, it’s been hectic in the home recently. Thank you so much for posting! I’ll try to tackle everything here:
Section 5 Attributes
The goal was to make sure you don’t get super crummy numbers, and that you get around a 50% chance to do at least 2-3 attributes (that’s why you can reroll if the total number in your attributes is under 32). The two times you would make rolls (in combat and out of combat) come with different avenues of failure so I’ll describe each in turn.
In combat failing a roll often means you fail the roll to hit. In that case, you can still perform a Utility action to try to give a boon to your allies, which can sometimes be as helpful as an attack roll. This essentially gives you two “attack-worthy” things to do on your turn and helps mitigate the chance of failure being higher. When rolling to deal wounds you can get large bonuses for dealing a lot of damage in the attack, helping make that roll easier on everyone, and giving a nuanced benefit to two-handed weapons vs sword-and-board.
Out of combat rolling often causes one of two things: loss of time or exhaustion. In their case, these are usually specialist tasks (lockpicking, climbing a difficult rockface, trying to convince someone of something) and at level one, these would be difficult to do, considering the lack of specialization. But this brings me to the last point:
Your attributes raise quite quickly during level up. During level up, 2-3 attributes will be raised by 1 EVERY TIME. Plus, with the experience you expend getting feats to specialize in different forms of play, you’re character gets really good at doing specific things very quickly. Level 1 guys (chumps) may struggle, but it is encouraged that after the first quest you level everyone up to 2.
Section 6.1 Backgrounds
Lower resolve and crowns backgrounds have more expensive starting items. High resolve and crowns backgrounds have less expensive starting items. That’s the balance I think you were looking for.
It’s assumed you quit your job because you weren’t good at it, and if you’re level 1 there’s strong evidence to suggest you weren’t, that’s why you quit to become an adventurer. For more military classes, that might mean you weren’t good at military things, for civilian classes that might mean you were tougher than you thought and wanted to pursue something greater.
Section 8.1 Armor
Armor only improves SEN when defending against attacks in combat. In mechanical terms, it gives you a boost to make you more likely to defend. In lore terms, it gives you more room to fail to dodge and armor/shield can still take the hit. Think of it like the armor is “increasing the room for error” when defending in combat.
Thank you again for responding! If you have anymore questions let me know!
Solid game, I enjoyed it but it seemed a little empty without any story hints or dialogue. Felt like there was a lack of meaningful progression because of it.
Two other problems:
I couldn’t figure out what scrap was, what ichor was, what crystals were, until after some process of elimination. I’d really like it if you scrolled over each of them on the leftside that they would give you a tooltip to tell you what they were.
I couldn’t seem to get the Dash to work after I bought it, but I’ll admit that might be on me.
Thank you for making the game, it looks and sounds terrific!