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I apologize for bumping another years old thread, looks like I discovered this community too late! Here's another egg adventure though to add to the list. I added as much graphic design as microsoft onenote with a mouse would allow :D The loot is a bit on the heavy side at the end because I've been chinsing my players a bit by accident and they tend to miss a lot of loot anyway. Also not noted in my room description, the egg sits on an obvious pressure plate and the room begins to flood when it is lifted. Let me know what you think.

Gorgeous.  If there's one thing that's changed about my Goblinville GMing over time, it's that I just flood adventures with loot.  They can never carry it all and it spends fast in town anyhow.  Looking forward to digging into this adventure.

Thanks! 100% agree, the cap for valuable objects being 2 scratch / 1 inventory space + travel rules and timelines make a good regulator regardless of the amount of loot you put in an adventure.

I love the magic potions you came up with. I think I might steal some of those!