Gorgeous. If there's one thing that's changed about my Goblinville GMing over time, it's that I just flood adventures with loot. They can never carry it all and it spends fast in town anyhow. Looking forward to digging into this adventure.
Thanks! 100% agree, the cap for valuable objects being 2 scratch / 1 inventory space + travel rules and timelines make a good regulator regardless of the amount of loot you put in an adventure.