I guess I should write a quick write up as to how to play the game.
The game assumes a large scale destruction event behind the player of "totally natural" causes. The player is piloting the Hydro Jet to clear a path for the rescue team behind him as everyone is trying to escape. The meteors are very explosive and will explode if they hit the ground or are shook by each others shock waves. (If they leave the screen they are assumed to have hit the ground.) However, the Hydro Jet is equipped with a powerful beam that can not only destroy the meteors in a single shot, but also safely get rid of most of the energy.
This is great and all, but the Hydro Jet is not limited to just blowing up rocks. It can also help with the rescue! As you are playing you will see little faces and warning signs.
- The faces are pretend rescue targets. The Hydro Jet is equipped with a near range teleportation device that it can use to move them to safety. The device is activated by pressing the rescue button (by default: 'J' on keyboard or 'Y' on Xbox controller). While active your ship will glow and any rescue targets you come close enough to (right on top of) will be saved. If you can't reach them remember the rescue team proper is behind you.
- The orange warning signs are pretend obstructions. In an real run these would be things like down trees, flooded roads, and broken bridges that would make it harder for civilians to get to the rescue zones. The Hydro Jet is not equipped to handle these problems. Instead you use your GPS Beacon to report any problems you find to the rescue team. The GPS Beacon is placed for you. All you have to do is press the beacon button and get into scanning range. By default the beacon button is 'K' on the keyboard or 'RB' on an Xbox controller.
Scoring:
Max Round Length: 300 ish seconds (5 minutes), it always goes a tiny bit over.
- Shooting a meteor: ................ 1 point
- Reporting an obstruction: 30 points
- Rescuing a target: ............... 50 points
Tips:
- You have limited control over where the chain explosions happen and they are predictable. (Set it to hard if you want a crash course.)
- Don't hide on the bottom. (Seriously, the meteors will get you eventually. Move up a little.)
- The game is funner trying to clear the secondary objectives.
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Okay, now on to a direct reply.
Thank you for your feed back! I would like to actually complete this game, but I need to rethink a lot of the design choices and a lot of the code needs rewritten. The game play seen here is pretty far off base of the story and I would like to fix that, but at the same time I stumbled on something that is pretty fun and I do not want to throw that away just because I have more time now. I plan to use your review during the redesign of the game. However, it is largely leaning away from what I have in mind. The players goal is to reduce the impact of the meteors and escape.
Re: Question:
Answer:
Read the bullet points in my explanation of how to play the game above and try to do all the rescues and place all the beacons. I think that will change your thoughts on the game a little.
PS I don't know how to reply to posts like yours so sorry if it came out awkward. Thank you for your post!