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Kudos for attempting to build a rhythm game. They can be very hard to tune and effectively pull off. 

The screenshot for the game really got my hyped for the graphics in the game. The background looks really amazing. I was less hyped when I saw the really blocky and plain characters against the lush background. It would be nice to see a version of this with animated characters, or cool shape shader effects.

The gameplay is a fun idea, but it feels a bit clunky. It's pretty hard to figure out how to effectively use the tools at your disposal, and the timing between when your character moves and when the enemies move doesn't quite feel like they line up with the rhythm correctly. 

Including a level editor in the game is really neat, and very rare from what I have seen in game jams.

I can pretty much agree on with with point.

Animated characters / particles or a proper floor to play on would really benefit the game.

And the rhythm not lining up the enemies is a tricky one. I just couldn't figure out how to properly "sync" the enemy movement to the player one (meaning it would completely brake if the player missed the beat). I went with the "cheap" way and just included a timeframe on which inputs after the "beat" are still accepted. But exactly this offsets the enemy movement with the music itself - sadly ruining a big part of the rhythm stuff.

Oh, have you even tried to use the Level-Editor :P ?
It's a tool that "can" work - but it's missing instructions and due to the limited time you can't even load creations you made (meaning you'd have to replace the original levels for that one) - which makes it useless without the source-code :(

Thanks for your feedback :)