(again no photo, again I'm tired)
Wrote a little bit more of day three stuff before I gave up. Its been very exhausting, this past week. I may have to pull back on game dev if I'm going to be substitute teaching (yes, that's the aforementioned job I like so much; now you understand why I'm always so tired). Or I need to learn how to get reenergized enough.
BUT...I have this weekend and all next week without those long hours, which should mean more focus on the game! I've re-arranged my schedule a bit to take advantage of that. I promise I won't be crunching, though! I aim to have all the writing done by Wednesday, when I have my last page update before release. I'll be posting my post-mortem on there as my first Wednesday update post-release, and then we'll see where it goes.
I'm also mixing up the writing. Instead of strictly chronological writing, I'm going to write the big arguments/confrontations over the weekend and then pad out the rest of those days later. Then jump into the dungeons/death scenes. I actually already wrote out the summaries for what the two confrontations are about, so that should make it a bit easier in theory.
Anyway, after writing wraps up on Wednesday, its just a matter of adding music and sound effects. I'll use my normal copyright-free sources for those. Maybe even just the exact same leitmotifs that the robots got in their debut games. Then its just playtesting, checking for errors (spelling or otherwise). If all goes well, I will actually upload the project to the store page on the 29th and submit to the jam on the 30th. Easy, peasy! Totally!
It's getting down to the wire and I'm getting nervous.