Prompt 2: Drawing on Doris Rusch's account of games as expressive media, describe how the abstract rules simulate some real world system.
The role in Weihao's game "Hero" that the player inhabits is the hero of the narrative. There are different villains which prowl throughout the field that will kill you if you run into them. Additionally, there are other warriors just like you that prowl a field. The core conflict seems to be between good and evil. There are different skeletons that pop up which showcase the death and conflict that has permeated the world before you inhabited it. The core mechanic of "Hero" is running around and avoiding the enemies which run left and right at different speeds. There is one character that you can interact with at the top of the field who says "magic does indeed exist". This abstract text shows how this game is in a fantasy medieval world which believes in magic and that it exists. There is one other room that you as the player can go into. In this room, there is a flying horse which you must avoid, a skeleton chained to a wall, and a door. When you interact with the door, it says "congradulations" and are you put to the beginning again. Maybe this is the magic that was spoken about in the field which teleports you too and from worlds. These different pieces of enemies, movement, words, and teleportation all add up with the medieval backgrounds to create a fantasy realm where the player explores as the hero.