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Prompt 1: Describe how the shape of the space influences the feeling of play.

Aidan and Zoey's game "Space Uber" follows the story of a spaceman who is hired to deliver a rabbit to a planet far away. The entrance to space is in a little space ship. When the player goes from the ground to space, there is a clear contrast in the look and layout. In the on-ground space, it is a light area with a lot of trees. In space, it is a dark area with a lot of circular globes with different colors of the planets that one can visit. There are different miscellaneously shaped asteroids that the player can run into. When there is a collision with the asteroid, the entire screen glows red and yellow and the spaceship resets in the space it just was. These shapes and collisions make it feel as though the ship was damaged. It feels very real world because you go through this space travel experience with getting on a plane and then going into space. The one thing which feels a little fantastical is getting the rabbit from earth into space. I don't believe that our society has gotten animals into space yet. Then, another entrance comes from the actual planets in space. By hovering over them, the game transitions to the player being put on this planet. The planet I encountered in my game was tan and it made me think of a desert planet. Through the entrances and exits of the spaceship and planets, it felt like a space adventure that I was embarking on. The spherical shapes of the planets helped make this journey even more adventurous.