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Day 3, 4

Slow days! Also I did a lot of stuff that wasn't very "showy", so I didn't post yesterday. I also did a lot of experimenting with different things that never resulted in anything concrete getting implemented yet (playing with mipmapping, antialising, texture filtering, different 3D things I haven't touched before), and I also did some UI and menu mockups. You'll see that stuff later.

I added some grass to the ledges of the hills, so that it's easier to tell where the ledge ends, when seen from above (you'll notice that's quite hard in the gif from Day 2). I also added some subtle fog that starts almost immediately, but ends very far away, just to slightly shade the grass below (since it's further away (this was done after the below gif was recorded though). I need to look into proper lighting/shading soon >w<

I also designed a new font, an update of the I made last year. It's just a bit more compact this time around, and slightly more AA'd. Not sure how I like that tbh, might tone it down. I then started working on a textbox/dialogue system, and made a signpost to test it with.


Ain't no lowrezjam without a shitty dialogue test or two