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It feels incredibly unfinished. The art style is perfectly appropriate, but has stock UI elements mixed in as well. The gameplay is confusing and feels like parts are missing, and if there's an endgame condition I haven't found it.

Those aren't necessarily bad things for this jam, though. I think it's a good entry considering the theme is "so bad it's good".

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nail on the head. I lost a few days to late nights at work, and headed on vacation the day before the deadline. I'll end up doing a post jam version. EDIT: I finally followed up on this promise.... 4 years later! LOL.