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CYBERHAX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #2 | 3.700 | 3.700 |
Modifier | #3 | 4.100 | 4.100 |
Overall | #10 | 3.083 | 3.083 |
Overall Bad | #17 | 3.500 | 3.500 |
Overall Good | #22 | 2.000 | 2.000 |
Graphics | #22 | 2.900 | 2.900 |
Gameplay | #25 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
See excessive amounts of Teal and Pink for cyberpunkiness. Also, I guess the hacking part of the game is supposed to be "futuristic and cyberpunk".
Any additional information for voters?
Bad game is bad. But it was fun slapping it together! Thanks for taking the time to play the game!
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Comments
Annoying and confusing to figure out what one could do. Good job!
Thanks for taking the time to play the game!
Considering the limited time, this game is actually a really good effort. I like the whole premise, accepting contracts to hack for people (An idea I also used in my submission), and I think that it has a lot of potential.
I think that while it's clearly not-quite-finished. hacking files with my fist felt very good, and searching for the file, etc was quite fun. I bet that if it had a few more days of work, it could be something thoroughly enjoyable.
EDIT: I forgot to mention that the music/sound effects were stellar. Some of the best I've seen in the jam.
Thanks for the kind words!
I lost two days due to work. So I had so much more planned to do. I'm working on a post jam version, and I'll post it in the discord as I go along. My partner Kowara was the one who did the audio, and did an amazing job. Either way, it was really fun putting this together! Thanks for hosting the Jam! I'll look forward to the next one!
I wasn't sure about how to play it.
Yeah, no instruction page was ever made for it so.. it was kind of trial by fire.
That was pretty funny, I like hacking files with my fist !
Thanks!
It feels incredibly unfinished. The art style is perfectly appropriate, but has stock UI elements mixed in as well. The gameplay is confusing and feels like parts are missing, and if there's an endgame condition I haven't found it.
Those aren't necessarily bad things for this jam, though. I think it's a good entry considering the theme is "so bad it's good".
nail on the head. I lost a few days to late nights at work, and headed on vacation the day before the deadline. I'll end up doing a post jam version. EDIT: I finally followed up on this promise.... 4 years later! LOL.
It says click a lot , witch I find funny :)
thanks!