Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Pros:
  • Gorgeous design, animation and deformation
  • Interesting varied mini/side games
  • I'll just say it again, it looks wonderful
Cons:
  • Some bugs and glitchiness
  • Theme adherence seems a bit thin
Here & There:

It looks so goooooooooood. You really crushed it on that front. As a mascot platformer with side games this is a fun and mostly consistent experience. I did run into some bugs though, where I managed to get stuck because blocks no longer broke when I tried rolling into them (namely the one left of the big triangular ramp shown below from a later playthrough, where Bounce is standing). Also, what I hope is a reference to the Everest thread on SA as the name of the mountain climbing game is A1+++. I have no idea why, but my brain refused to accept that Z was toggle-ball and X was jump and so I mixed them up constantly. I don't know if that's just a me thing or a subconscious recognition of some perceived standard layout? I also had a couple bits of bouncing backwards on an upward slope as if it was a wall when at high speed, but that only happened once or twice. The bouncing game was a bit too punishing I thought, since it clears your gem count when you die and the realest opportunity to die is the series leading up to the end and I just end up with a paltry sum of shame. 


(+1)

Thanks a bunch!  And glad to hear the comments on the art and everything!

So that block-won't-break bug is something I've not seen before, but its cause is something I'm aware of.  Basically, I accidentally enabled common objects like blocks to retain some of their variables through multiple plays, if the game hasn't been restarted.  So a lot of funky things happen if you interact with a block, then return to the level.  Even some stuff like a star block that's been hit in one level counting as still hit in a separate level.  It'll be an easy fix, and something I should have caught, except I rarely played more than one level at a time when making/testing it.  Ah well, at least I can fix that afterwards.  The bounce-off-a-hill at top speed, though, I've run into that one, too, and I have no idea what's causing it.

I suspect the SA Everest thread got the quote from the same place I got it.  I always knew it just as the stereotypical justification to mountain climbing in general, but it looks like it came from an interview with George Mallory about climbing Everest.

For the controls, I dunno, sometimes some control schemes will just stick with you subconsciously, and it's hard to fight 'em.  I went with what seemed good to me, but it's not gonna work for everyone.  At very least, you can re-map the controls with the config EXE.

And yeah, I definitely need a new way of scoring the bouncing stage.  I know "lose everything" was harsh, but I couldn't come up with any good way to do it on short notice.

Thanks again for the feedback!