Lost yesterday to preexisting obligations. Managed to do some addition this morning, but will be loosing most of today as well due to more preexisting obligations. Time is just not on my side this weekend... grrr.
I've programmed up a very crude approximation of Godot's Node structure for my game. The core nodes needed for basic drawing and resolution scaling are in place. Need to write up an asset loader/manager then I can write up a "NodeSprite" node which should put all of the graphical elements in place... programmatically. With any luck, I should be ready to actually create some assets by Tuesday. Seeing as I'm going very old-school mechanic wise, I should have a screenshot or two to post by Wednesday/Thursday.
LOL... glad this Jam is longer than a week :)