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I didn't enjoy the gameplay much, but I don't really play visual novels. It felt very railroaded to me, but again I'm not familiar with the genre so I'm not sure if that would be considered a bad thing or not.

I just don't feel this is so bad it's good, though. The music and sound design was genuinely good. The graphics were genuinely good. The story wasn't amazing, but it wasn't bad, either, and it felt more like an earnest attempt to be good than an attempt to be bad-yet-good.

The only really bad thing was probably a bug- the game seemed to assume I'd talked to people I never talked to.

(2 edits)

I personally played only the famous or well known visual novels so far and it usually comes in two more distinct types of gameplay. One is that it's much more railroaded which is the more simpler type of visual novels and the other is much more free form which is much more harder to do, as I have not much experience making one, we decided to do the simpler option. However, they are much more longer in game length compare to our game.

I would take that as a compliment on the good part of the game :). Though my attempt on making the game bad was the writing, especially with the ending. It's a play on deus ex machina and Hollywood kind of movies where sometimes without explanation the main character and his sidekick still manage to be safe.

Overall thank you for the comment, and I do still hope you enjoyed our game!