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Project Rêverie Grid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Modifier | #1 | 4.364 | 4.364 |
Overall | #3 | 3.485 | 3.485 |
Graphics | #4 | 3.818 | 3.818 |
Sound | #4 | 3.455 | 3.455 |
Overall Good | #6 | 3.636 | 3.636 |
Gameplay | #14 | 3.000 | 3.000 |
Overall Bad | #29 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
The modifier is implemented, by having the whole story in cyberpunk theme.
Any additional information for voters?
If you like a good cyberpunk story and Visual Novels, you are in for a treat with this game.
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Comments
Well it's a visual novel, so it's bad by proxy.
Cheers bud. Sorry for the late reply though. I've been busy though I appreciate it!
Wow. I don't play many visual novels but I really liked this one. The atmosphere is great, the music definitely suits the game!The artwork and character design is awesome, the game looks amazing! Well done on making a good game! Or is that a bad thing 🤔😆.
Thank you! We hope that you enjoyed it as much as we did,developing the game.
Really liked the vybe of this game. Congratulations to the developers!
I would like to point an issue I found:
When you progress to the backstage, Aleksander is presented to you as if you had talked to him before, which was not my case (I picked another character).
Also, if you choose to leave the club with Alisha, she reveals the same thing Aleksander did (his family and relation to the bar) and the player is nevertheless surprised.
Thanks mate, I think there was an error when I was writing the script. I'll take a look at that and thanks for pointing it out!
Really interesting one. We don't see too many visual novels for the jam, so this was a welcome change.
To be honest, when I saw that 5 people had teamed up on the Crowdforge, I thought that it would be impossible to co-ordinate such a team. So far that, well done on releasing a game at all.
The environments and character designs work really well together, and help create the cyberpunk setting. The dialogue fits the characters, and is quite entertaining. A couple of spelling mistakes here and there, but nothing you would expect considering the limited time.
Music was also excellent, with some background sound effects as well which really added to the mood. Overall a very fun experience.
Thanks mate! Hopefully you enjoy playing it as much as we make the game!
It was definitely because of such great people in the team that I'm able to coordinate between them greatly. I'm pretty blessed in that regard.
I'm pretty happy with the result that we are able to produce, and I definitely had a little fun with the characters and their dialouge.
9/10 would make movie from plot.
Thanks, what kind of movie would you want though?
Let the plot inform itself of what genre it will become -- which would, in return, inform the plot of what genre it should be -- which would, in return, inform the plot --
Kowara is stuck in a loop...
Thank you! I'm really happy you like the character design I've made!
Quality stuff! Kind of a sucker for story so I had to play multiple times and consume every possible dialogue option... My only criticism is that it wasn't really bad, but I suppose that's a good thing xD
Also the previously-mentioned bug about knowing people that hadn't been introduced yet. That kinda threw me off at first.
Wow, you played it multiple times, cool! Thank you! Yeah, the game could be worse, but it's definitely a good thing (though I want to earn a bad Steam game xD).
We got some bugs on the history's routes, sorry about that. We will fix it.
I didn't enjoy the gameplay much, but I don't really play visual novels. It felt very railroaded to me, but again I'm not familiar with the genre so I'm not sure if that would be considered a bad thing or not.
I just don't feel this is so bad it's good, though. The music and sound design was genuinely good. The graphics were genuinely good. The story wasn't amazing, but it wasn't bad, either, and it felt more like an earnest attempt to be good than an attempt to be bad-yet-good.
The only really bad thing was probably a bug- the game seemed to assume I'd talked to people I never talked to.
I personally played only the famous or well known visual novels so far and it usually comes in two more distinct types of gameplay. One is that it's much more railroaded which is the more simpler type of visual novels and the other is much more free form which is much more harder to do, as I have not much experience making one, we decided to do the simpler option. However, they are much more longer in game length compare to our game.
I would take that as a compliment on the good part of the game :). Though my attempt on making the game bad was the writing, especially with the ending. It's a play on deus ex machina and Hollywood kind of movies where sometimes without explanation the main character and his sidekick still manage to be safe.
Overall thank you for the comment, and I do still hope you enjoyed our game!