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"but the movement was completely unintuitive"

Well, isn't it the point of this jam to create silly things?  ;p

Changing movement axis (for example moving forward when using the key to go left) wasn't an intended feature, but seeing that it evolved from implementing various movement mechanics I was happy to leave it in the game, adding a bit of "crappiness" to it. 

I tried my best to reduce the amount of possible bugs, however checking every possible knife permutation was hard, if not to say impossible in the given time frame. There are some cases when you get stuck with no option of moving, but during development there were waaaay more.

Anyways, thanks for playing!

Silly yes. In my opinion, though, a "so bad it's good" game should be fun to play, and this one quickly wore out its welcome for me. I'm fine with quirky- I really liked the one with the bouncy guy (Fred something) but this I just found frustrating. But I think this is pretty subjective.

The time limit is always an issue in a jam, definitely. I had to cut so much from my entry, and even still it's got a few issues I didn't have time to fix.