"but the movement was completely unintuitive"
Well, isn't it the point of this jam to create silly things? ;p
Changing movement axis (for example moving forward when using the key to go left) wasn't an intended feature, but seeing that it evolved from implementing various movement mechanics I was happy to leave it in the game, adding a bit of "crappiness" to it.
I tried my best to reduce the amount of possible bugs, however checking every possible knife permutation was hard, if not to say impossible in the given time frame. There are some cases when you get stuck with no option of moving, but during development there were waaaay more.
Anyways, thanks for playing!