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KnifeRunner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Bad | #4 | 4.125 | 4.125 |
Modifier | #4 | 3.875 | 3.875 |
Graphics | #6 | 3.625 | 3.625 |
Sound | #7 | 3.375 | 3.375 |
Overall | #8 | 3.292 | 3.292 |
Overall Good | #19 | 2.375 | 2.375 |
Gameplay | #23 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you have implemented the modifier, how have you done so?
Mostly visuals, but also flying cars. Bladerunner is considered a cyberpunk movie... KnifeRunner - get it? I know, it's bad.
Any additional information for voters?
Your goal is to not avoid getting smashed by a flying cars. Cutting fruits (with dodging cars) increases your score. It gets worse and worse over time, so watch out!
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Comments
i really love the aesthetics. the controls are super weird and it took me a few minutes to get the hang of them, and that really adds to the modifier.
Once I got a hang of how the movement worked I liked the game more. I did have fun with it at first but after a couple runs it became less fun. The art and music worked well with the modifier.
First off, I'm really liking the style. The neons and vivid colours, along with the music, really help to create the cyberpunk theme.
However... I have no idea how to control this game. You can't hold down buttons; you have to keep on pressing them. Every 5 seconds, the arrow keys seem to do something completely different. It ended up that by stage 6 or so, the arrow keys would just not do anything. I don't know whether it's a bug or a feature.
Otherwise, I like the idea of chopping fruit and avoiding cars. Besides the movement, it was a lot of fun.
Well, once the knife rotates flat on the ground, its rotation alongside Y axis changes, and therefore directions of movement change. It's a bug that I intended to leave in the game.
That's a bug, when your knife don't touch the ground you cannot move, knew about it before the release but I didn't have time to fully investigate and fix it.
Thanks for playing, and for the feedback.
EDIT:
Regarding:
Well, movement is not physics-based and is calculated every frame, so OnKeyDown was the only option. I could change the way it is in the future, without major changes movement while the key is hold down would be a mess, especially on higher framerates.
But I get your point.
It's kinda confusing and unintuitive to control... good job on the jam side ^^
I found this thing fun in both bad and good way.
Nice graphics, but not enough kitsch in it.
Thanks for the feedback!
I liked the concept and the aesthetic, but the movement was completely unintuitive and I had no idea what was going on. I think it could have used a bit more tweaking, as is I didn't really find it fun. But it definitely fits the cyberpunk aesthetic, and once I got the "Blade Runner" pun I had a good laugh.
Well, isn't it the point of this jam to create silly things? ;p
Changing movement axis (for example moving forward when using the key to go left) wasn't an intended feature, but seeing that it evolved from implementing various movement mechanics I was happy to leave it in the game, adding a bit of "crappiness" to it.
I tried my best to reduce the amount of possible bugs, however checking every possible knife permutation was hard, if not to say impossible in the given time frame. There are some cases when you get stuck with no option of moving, but during development there were waaaay more.
Anyways, thanks for playing!
Silly yes. In my opinion, though, a "so bad it's good" game should be fun to play, and this one quickly wore out its welcome for me. I'm fine with quirky- I really liked the one with the bouncy guy (Fred something) but this I just found frustrating. But I think this is pretty subjective.
The time limit is always an issue in a jam, definitely. I had to cut so much from my entry, and even still it's got a few issues I didn't have time to fix.
I would say it's a pretty good start. Have some fun with it, but I wasn't sure what happening, like am I doing the right thing or not.
Perhaps adding a gui when you score (cut the fruits) would do the trick!
It's pretty neat though!
I realised that it wasn't obvious enough so I added brief description in the 'info for voters' field.
Intended to make a score counter, but with descriptions like 'less than zero' or 'pretty bad' instead of numbers, but didn't have enough time to do it.
Anyways, thanks for the feedback and glad that you enjoyed the game!