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The random map generation and overall visual look of this game is really nice. The gameplay is OK, but its riddled by some things I found frustrating.

First, the reload speed is _far_ too slow. I get that you can obtain upgrades for it but at least at the start it feels like you spend a lot more time reloading than you do shooting, which feels pretty bad.

Bullets seem to be colliding with things they shouldn't be, which often results in my bullets disappearing in open spaces for seemingly no reason at all. Combined with the slow reload, this can make the gunplay outright infuriating

The gunfire sound ends the moment the bullet disappears  which is weird.

Movement is kind of slow, but the enemy projectile speed kind of matches with it as it is, making dodging enemy fire reliable. Not sure what I'd change there really if anything..

(1 edit) (+1)

Bullets have a max range thats fairly short in the beginning.  Maybe some of that that you are seeing.  The pistol was actually only ever intended to be a starting weapon, and the back end is setup for implementing other guns with generated attributes and the like, just ran out of time before I could get it all in a working state.  The original goal was to end up with Diablo-like weapon affixes.  Brutal Pistol of Fast Reload and the like.  Its mostly there, but wasnt ready in time for the end of the Jam, so got stuck with the starting weapon because at least it worked.  Reload speed is probably too slow to start with.  And the gunfire sound is a bug that has to do with implementing the sound on the bullet object where if it gets destroyed the sound stops playing.  Known issue I just never had time to resolve. Thanks for playing!