Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sedgr

14
Posts
4
Followers
A member registered Mar 04, 2014 · View creator page →

Creator of

Recent community posts

Glad you liked it! Thanks for playing!

Thanks for trying it out!

Seems familar to me as well. Either way probably a reasonable solution.

Yeah the movement at the start felt weird both ways. I had it totally stopped and it felt like a bug. Extremely slow doesnt feel a lot better. The pickup thing I mentioned in another reply but its likely caused by being too close to them. Backup a bit and it will work most likely. Just ran out of time before I could nail down the problem. And there is a compass of sorts actually. I just never got it working in the UI the way I wanted. Look straight down. The arrow points to the closest enemy.

Pickup issues were a bug I never got hammered out. But I had most trouble when standing too close to them. If you back up a little it generally works.

Created by Sedgr. Solo Dev.

Speeding up gameplay would have been an eventual goal.  Thanks for playing!

(1 edit)

I havent tried speeding it up, but that would have been an eventual goal.  Really the whole thing needs play testing and balancing, but I was still working on implementing core ideas when the jam ended.  I look at it as a basis for something in the future at this point.  Thanks for playing!

(1 edit)

Bullets have a max range thats fairly short in the beginning.  Maybe some of that that you are seeing.  The pistol was actually only ever intended to be a starting weapon, and the back end is setup for implementing other guns with generated attributes and the like, just ran out of time before I could get it all in a working state.  The original goal was to end up with Diablo-like weapon affixes.  Brutal Pistol of Fast Reload and the like.  Its mostly there, but wasnt ready in time for the end of the Jam, so got stuck with the starting weapon because at least it worked.  Reload speed is probably too slow to start with.  And the gunfire sound is a bug that has to do with implementing the sound on the bullet object where if it gets destroyed the sound stops playing.  Known issue I just never had time to resolve. Thanks for playing!

Thanks for playing.  Its definitely in an unfinished state.  Usual jam problem of overscoping for the actual development time.  Probably going to use what I learned here as a basis for something else.

I bombed fish, I bombed rupees.  Got a couple tri force pieces and the master rod.  Angler fish boss despawned and never came back though.  Good effort.

Short but to the point.  Gave me a laugh. :)

Very good. Well implemented.  Im pretty bad at it but thats on me, not on the game.

Game is very good.  I like the implementation of the Slay the Spire style map.  Everything is really polished, just overall well done.