Glad you liked it! Thanks for playing!
sedgr
Creator of
Recent community posts
Yeah the movement at the start felt weird both ways. I had it totally stopped and it felt like a bug. Extremely slow doesnt feel a lot better. The pickup thing I mentioned in another reply but its likely caused by being too close to them. Backup a bit and it will work most likely. Just ran out of time before I could nail down the problem. And there is a compass of sorts actually. I just never got it working in the UI the way I wanted. Look straight down. The arrow points to the closest enemy.
Bullets have a max range thats fairly short in the beginning. Maybe some of that that you are seeing. The pistol was actually only ever intended to be a starting weapon, and the back end is setup for implementing other guns with generated attributes and the like, just ran out of time before I could get it all in a working state. The original goal was to end up with Diablo-like weapon affixes. Brutal Pistol of Fast Reload and the like. Its mostly there, but wasnt ready in time for the end of the Jam, so got stuck with the starting weapon because at least it worked. Reload speed is probably too slow to start with. And the gunfire sound is a bug that has to do with implementing the sound on the bullet object where if it gets destroyed the sound stops playing. Known issue I just never had time to resolve. Thanks for playing!