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This is a really nifty idea that's unfortunately very confusing to play. Combined with how difficult the first stage seems to be unfortunately renders the game pretty annoying to play.

I don't really feel like I have adequate control over my ships to counter the sometimes overwhelming enemy fire.

I did enjoy the chaos on screen, however and the sound was pretty decent

Thanks for playing! Yeah it's still a pretty early stage mechanics wise. I will refine the mechanics more as we go along.

Part of the challenge is having less direct control over ships, but having more firepower overall. It's clear that there's more work needed to hit a sweet spot, but I'm not sure of that point myself yet.  Though I'm definitely making the LMB drag + hold patterns with "D" more powerful, and putting in a warning system for enemy waves, messing with shield cooldowns, etc.