For context, my game is a roguelike shooter where you play as a goldfish shooting the trash off of sea creatures (the trash somehow makes them aggressive). I definitely over-scoped my game because I'm still working on the enemy and upgrade systems. Once I'm done with those, I'll probably have to create a bunch of enemies and rooms with little time which sucks because I wanted to try creating some cool bosses and upgrades. Overall, though, I think my game is going pretty well especially because this is my first game jam. I'm really proud of the room generation even though it's pretty simple.