How is the progress of your game? You can post it here to share with the public, or end my curious mind.
yea its literaly a 3 seconds gameplay game full of bugs made in powerpoint lol
(also this is the link if you wanna play it:https://itch.io/jam/seajam/rate/1285000)
Going pretty good so far, started working a few days ago.
Im making a puzzle game where you have to code a ship to collect trash
For context, my game is a roguelike shooter where you play as a goldfish shooting the trash off of sea creatures (the trash somehow makes them aggressive). I definitely over-scoped my game because I'm still working on the enemy and upgrade systems. Once I'm done with those, I'll probably have to create a bunch of enemies and rooms with little time which sucks because I wanted to try creating some cool bosses and upgrades. Overall, though, I think my game is going pretty well especially because this is my first game jam. I'm really proud of the room generation even though it's pretty simple.
I've been making some pretty decent progress over the last three days.
My game won't be nearly as ambitious or impressive as the other entries, as this is the first game I've made without an engine
Making a game from scratch in pure C with Raylib has provided a great learning experience, and has taught me how to implement a game loop from scratch
When the jam is over, I will be able to apply these newfound concepts to my own engine that I'm working on
i'd say probably around halfway, started a little late though.
I wont say too much, but I'm making a 2d game where you need to place buildings to remove a set amount of plastic from the ocean as fast as possible. However, you also need to make enough money to actually afford these buildings, as well as make sure you do not emit too much co2 because then the water level rises, destroying your land buildings.
Still need to add most of the building types (currently there are only a few for testing purposes), as well as make all of the textures for them. Also need to add a bunch of text etc for instructions/story, fix a few small bugs and possibly add a save mechanic if we got time. The core game mechanics themselves are basically done though :D
Oh, Now I am around 40% because I cut some features that I think are unnecessary; I also started 10 days late though. ._.
For my idea, I'm making a 2.5d game that you need to survive on trash, like bottles, planks, seaweed etc. However, You can have only 30,000,000 trash because that is the amount of trash that TeamSeas collect.
Still also need to add lots of item types too; There is only 6 at the moment. However, I finished the framework for new items; So, I can just put the textures and name to the class, Tutorial will be finished soon; If you're wondering, I code this in pure Python and Pygame, so you need to code the basics of the gameplay, framework yourself.
I also released my game made with python3.10 and pygame . It's called INTERCEPT THE PLASTIC
My game came out pretty good for the simplistic style I took, if any of you play it, please tell me your opinions. (I limited my time to a very short scope, so I hope you are not too harsh.) But it came out pretty well!
https://thetechweasel.itch.io/physics-fish
p.s. Being a physics based game about learning yourself, many things will feel like bugs, but I promise they are most likely not.
Pretty good, made in one week, came out great! https://tech-weasel.itch.io/physics-fis