I'm not sure if this should be a turn-based game but I keep spamming the "All Attack" and "All Heal" but I love the game because you have to strategize which creature should I bring till the end. The sound effects are really nice and it matches the attack type of the creature. The creatures also look scary but cute :D Good job and would like to see more development in this game such as selecting type of creatures first (max of 3) then progress through the level. Would also be cool if I can see which type of monster I will face on the next level to strategize what will be left behind. Last thing is the tutorial message, I think it got me confused more than it helped me. But at least I got what it means during the gameplay.
Viewing post in Triwizard Trials jam comments
Thanks so much for playing and for all the detailed feedback. The all attack and all heal do need to be fixed you are right. They were sort of dev/debugging tools but our producer said we should keep them... as long as they couldn't be spammed! lol Whoops! I am glad you liked the creatures. I think it would be fun to work on this game more and extend things. I was thinking of making an overworld where you could fight smaller groups of enemies and then having the fights that are there at the moment as bosses. I will definitely work on the tutorial too. Any suggestions of what kind of thing would make it clearer?
For the game itself, probably you can combine tutorial with game play. For example in the first boss, you can have the ALL ATTACK option to be highlighted and then you can add on the next turn that if your wizards are damaged, you can use heal (highlight ALL HEAL this time) and so on. I was taught during my previous game jams that only few reads text tutorials and I am one of them hahahaha. Probably for the Tutorial text that you have, you might need proper word choices/small visuals to aid the player.
"Leave one wizard behind to guard you advance after each fight"
What is this advance or wizard? Is this the team itself, the level, the beast? If a small visual is added like for example the three beasts that you have then I can say, "Ohhh so it is my team to be protected". I hope this makes sense :D
Oh and another thing, would be cooler if there is an idle animation for each beasts :P
That is great. Thank you. I will try and make that all happen. I like the idea of a visual tutorials like maybe a bar at the bottom with a mini map vibe. Each boss and space in between. Then the wizard you leave appearing to guard your team's back. Also a gameplay based tutorial makes sense. Thank you for taking the time to give me such good feedback. I makes a big difference. Should make polishing it easier! I'll add it all to the list of bugs and changes!!! lol