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(2 edits) (+1)

Pretty good game! The tilesets pretty nice and I like the plastic turtles

The movement doesn't really feel good to use when playing. Not being able to switch directions while jumping feels a bit off and none of the controls are explained in the game itself leading to me initially not knowing all the options available.

The game also needs checkpoints, it feels really bad to be sent back to the start of the level when its really long. The level design also doesn't have a nice difficulty curve and instead gives pretty hard challenges off the bat. It also teaches mechanics only to punish people for them leading to people most likely not using said mechanics again in the future (an example of this is the glass into the plastic monsters after the first bubble. It wants you to slide to break the glass but then you end up sliding into the turtles)

thanks for the comment.

I can see the issue with this level, and that there's no tutorial or any text showing you all of the features I've kinda run out of time so all I wanted to do in the first level is to show off all of the features. 
As for the checkpoints, there are
but I could make them a little bit more frequently than they already are

Thank you for the feedback and all of those changes will be applied to the final game