Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

i'd say probably around halfway, started a little late though.
I wont say too much, but I'm making a 2d game where you need to place buildings to remove a set amount of plastic from the ocean as fast as possible. However, you also need to make enough money to actually afford these buildings, as well as make sure you do not emit too much co2 because then the water level rises, destroying your land buildings.

Still need to add most of the building types (currently there are only a few for testing purposes), as well as make all of the textures for them. Also need to add a bunch of text etc for instructions/story, fix a few small bugs and possibly add a save mechanic if we got time. The core game mechanics themselves are basically done though :D

Oh, Now I am around 40% because I cut some features that I think are unnecessary; I also started 10 days late though. ._.

For my idea, I'm making a 2.5d game that you need to survive on trash, like bottles, planks, seaweed etc.    However, You can have only 30,000,000 trash because that is the amount of trash that TeamSeas collect. 

Still also need to add lots of item types too; There is only 6 at the moment. However, I finished the framework for new items; So, I can just put the textures and name to the class, Tutorial will be finished soon; If you're wondering, I code this in pure Python and Pygame, so you need to code the basics of the gameplay, framework yourself.

very nice! I use pure javascript myself, so I also have to code the framework/gameplay/etc myself haha

Oh! Can you recommend any frameworks/libraries please? I'm looking forward to learning C, C++, Java and JavaScript; Thank you!

As I said im not using a framework myself, though GDevelop, PhaserJS ImpactJS seem good.

The matter-js or box2d libraries can be useful for physics stuff, and threeJS is great if you want to make 3d stuff.

Thank you!