I would’ve paid money to see the look on your artists face the moment he saw how much memory was left. I couldn’t believe how much memory is used up by most simple audio libraries, let alone 3D!
Ahah and you can't imagine the face of our sound designer when we told him he had 300 KB too (for 16 bit mono ogg sound only) ! Yes... Audio libraries are heavy and most of them relies on OpenAL under the hood (sometimes DirectX)
Funny, I actually just rewrote my music engine today! Since I'm using .NET Framework, I have access to the wonderful sound of "Console.Beep". It is one instrument, one voice. It is the stuff of dial-up internet dreams
xD I was tempted to use the Beep function too with this one. But it was limited to one sound at time. If I call the function twice with two different sounds, it will stop the current and start playing the new one... Thanks Windows x) I will play your game for sure!