Days 2 - 5
Like I said in the opening post, I knew I had a convention coming up that would cut into my dev time. Day 2 was taken up by getting Atmocopter ready to demo at 2D Con: Lots of bugs were fixed, and I added a whole new intro cutscene! I think I do some of my best work before conventions... It didn't crash once!
Days 3 and 4 were convention + sleeping. I woke up super early on day 3 and worked on Atmocopter like crazy before the convention. Day 4 was much of the same. The convention was a lot of fun!
On day 5 (yesterday) I had a little more free time, and I put together the beginnings of a level in Demon's Hymn 2.
(Direct link: https://gfycat.com/gifs/detail/CandidAssuredEyelashpitviper)
It features parallax scrolling backgrounds, something I wasn't able to do in Demon's Hymn 1. Getting them to not look too jittery is a challenge at the 64x64 resolution. They also didn't want to play nice, and kept scaling the pixels slightly wrong, so I'm using a new rendering system where I render everything to a 64x64 buffer and then scale it up when I draw to the screen.
There are a few camera issues. You can see when I climb up the wall, the camera jerks around a bit. This was a bug from Demon's Hymn 1, and also a bug currently in Atmocopter, as they use the same engine and camera system. I'm gonna see if I can finally fix that today, and maybe add a few enemies! Now that I'm all done with 2D Con, I can finally get to work on this for real.