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unTied Games

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A member registered Nov 10, 2014 · View creator page →

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No prob- Best of luck with the game, I followed you on itch so if you post it there I'll see it!

Hi, I'm glad you like the art! There's no way for me to keep track of who's using the assets for which type of game, unless they post somewhere and tag me. I guess I'd say it's somewhat unlikely that they've been used for a high-profile monster-taming game? Either way, I think the uniqueness of the monsters in your game and any special mechanics in your combat system are what's going to set it apart from other games in the genre. Fancy effects would definitely catch peoples' eyes in a trailer though!

Thanks, I'm glad you like it! Splatter and skull puff effects are included. I have a large collection of effects packs which can be found here: https://itch.io/c/4193024/wills-pixel-effects

They go on sale frequently, so be sure to follow!

Thank you! This pack was in the works for a while and I tried to give each effect a lot of polish. Glad you like it!

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I've encountered this bug a couple times before over the past couple years, and once again just today. I wasn't sure where to report it though, since the Github issue tracker for itch seems to be full of spam.

The steps to reproduce (it's inconsistent):

1. Edit an existing but expired sale (Maybe it could be reproduced with new sales, not sure)

2. Add items to sale if needed (I've only tested with multiple items)

3. Set start/end dates in the future (start date a minute or two from now is OK)

4. Wait for the sale to start, then view sale page to verify it started

5. Visit the page of one of the items included in the sale to check if it is actually discounted

If the issue is successfully reproduced, the sale page will look active and the items will appear to be on sale from there, with a percentage off indicated in each project's thumbnail. However, clicking on any of the thumbnails to visit a page of that individual item will show that the item is still at full price, with no "View bundle" link, no "On Sale! XX% Off!" text, and presumably no email sent to followers.

It doesn't happen every time. Previously I chalked it up to possible itch.io downtime, but this time it occurred while itch was definitely not down.

Edit: I forgot to note that it's not simply a matter of waiting for it to fix itself, or for things to process behind the scenes. It never does, and when the issue occurs sometimes I only notice several days later that nothing actually went on sale. If the sale works, then the prices are indeed discounted instantly.

Glad you like the art- I'm planning a few new character packs that might include moves like these. This pack is currently 7 years old but I wouldn't rule out an update for it. I'll put it on my idea list!

Pack 4 is live: https://untiedgames.itch.io/super-pixel-skill-icons-pack-4

Thank you again for enjoying the art- I hope you can put them to good use in your games!

Thank you- glad you enjoy them! More are indeed on the way! Here's a sneak peek:


Yes, absolutely!

I would also totally play Michael Fortress, that sounds awesome haha

That's okay- I understand how frustrating something like that can be. I hope you enjoy the tileset and are able to put it to good use in your game. If you encounter any issues importing it or using it. let me know. I'll try and update all my other early tilesets too!

Hi there, thanks for the feedback. This tileset was exported using my old method, as separate PNGs for the tiles and a texture atlas with parsable metadata, which is exactly what it promised and showed in the screenshot. My newer tilesets do have a grid-aligned spritesheet for the tiles. I've updated this tileset to have one too. Please check the downloads page, re-download the zip file, and take a look at the spritesheet.

Also, please be nice. If you have a problem you can just ask about it.

Thank you for your interest- The particle system editor project is currently on the back burner while I rework my engine. I can't promise anything other than that I'm still interested in completing it and releasing it at some point!

Not yet, actually! I haven't done many beams because they're sort of dynamic in terms of how long they can be, so they'd have multiple parts that would need assembling in-game. I'll put it on my idea list though, it's definitely a good one for the next pack!

Thank you for enjoying the artwork! :)

Awesome- Glad you enjoy the art, and best of luck with the game dev!

Hi there, thanks for asking! YES, you can absolutely use whatever engine you like and redistribute the assets with your game.

This portion of the license is intended only to prevent very large companies (Unity, GameMaker Studio, etc) who create game-making tools from purchasing my assets and bundling them with their game-making product. It's not intended to impact indie devs at all. Sorry for the confusion, I hope that clears things up!

Nice, looking good! They really fit with the style of your game. I'm glad you like them!

The explosions in this pack were made with a custom particle system tool, which is quite out of date now but maybe in the future could see a revival.

However, I hand-draw a lot of pixel art effects lately if you're interested in something with less FPS but a lot more style and polish:

I'll definitely do some packs of hand-drawn explosions this year!

Hi Dmitry, thanks for asking! The license is for commercial use but requires attribution. Attribution is the same as crediting the artist in the game, for example in the credits section. For example, it can be as short as: "Pixel art by unTied Games." If your game doesn't have a credits section, another place is okay too. For example, in the description of your published game, wherever you host it.

Hey, thank you for becoming a patron! Only the art packs are available for patrons because of tax reasons. Surprisingly, this is also the first time this has come up.

However in the holiday spirit I can send you a download link- What's your Patreon username, so I can send it to you there?

Thanks! It's still a work in progress, I've been continuing to work on it after the jam. Version 1.0 will probably come before the end of the year!

I wasn't planning on it but that's a great idea! It would definitely fit that kind of vibe. I'll put ghosts on my idea list, thanks!

I love it, nice work!! My high score is 585. The whole website is great, I also really like how scrolling back up through your timeline turns the character into a Delorean like Back to the Future. It's a very nice portfolio!

I like it- The music and art are very nice! The jump feels a little weird but I got used to it.

It's possible to softlock the game with a black screen if you move back and forth quickly between two rooms. One time I did this I also got a room with the collision of a different room.

Overall a fun little game! I hope you continue with the idea!

When it was released, Demon's Hymn 2 originally supported MacOS. One of Apple's updates broke it and it shows a black screen, from what I heard from other Mac users. I'm unable to verify that personally.

If a new Windows version is made in the future, it may be runnable on Mac using Wine but I can't guarantee it'll work. I'm focusing future development of my games on Windows because it's my primary OS and because on Steam, 96% of users are using some version of Windows.

I'll keep it in mind that there's interest in a web version though- It's not impossible but I have to focus on other projects for the time being.

Thanks for the interest but a web version is unlikely. This was written in Java and I've since transitioned my game engine to C++. In the future, an improved Windows version or sequel is possible.

Thank you for the feedback, and glad you like the art! Enemies will only attack walls once they've been given an attack order, which currently happens either when they're damaged by a knight or when the attack timer at the top of the screen reaches 0. So even if a wall is built right next to them, they don't consider it an attack target if they're not in attack mode. Adjusting this is definitely on my to-do list for version 1.0.

Thanks for the feedback! I'm using the Dawnbringer32 palette, so between the grass and the goblins there's not many more greens to go around. I'll try adding some shadows to make them stand out from the grass a little more.

The timer at the top of the screen determines how long it takes until enemy units get an attack order. If an enemy hasn't come near a knight and doesn't have an attack order yet, it'll stand around until one of those two things happen. I'll be tweaking it in future updates. Controller support is also on my to-do list, which I think will help a bit.

Glad you enjoyed it!

Thank you for the suggestions- I'll put them on my skill icon idea list. I'm glad you like the art!

Next summer sale! 😎

Glad you like them! The monkey game looks fun, looking forward to trying it out with some friends!

Hi there, thank you for your interest and I'm glad you like the art! I'm currently unavailable for freelance art work, but in the future you can check my status at my contact page.

unTied Games is fine- Thank you for enjoying the artwork, hope it helps with your games!

Oh, I see! So even if/when I update the asset, the version downloadable from Humble wouldn't update- That makes some sense, I guess. I wasn't sure how they had it set up. If you spot any others that may have been updated since you picked up the bundle and I'd be happy to generate download keys so you can get in on the updates!

Hi there! That's correct, this version is updated (v1.1, 2018) and the GDM version is old (v1.0, 2017). It was once a paid asset but I decided to make it free on here a while back. Sorry about the confusion! Please feel free to download this version, it has an additional color theme and an updated zip file structure compared to the initial release. It was one of my earlier tilesets though, so the spritesheet format is not consistent with the easier-to-use format of my later tilesets. However, it's still perfectly usable with some work.

As for Pixel Art Tileset Collection, that is the same version all around. Thanks for the question- I'll have to update this pack on GDM!

Thank you so much, glad you like the art! Effects are a lot of fun because you can get away with a little more than you can with rigid objects and character animation, but I find myself putting more work into them because they're so fun!

Thanks, glad you like the art! I actually have some space shooter assets already drawn that I'd be willing to put on here, it just needs some work on my end first. Stay tuned!

Thanks for bringing that to my attention! It was correctly downloadable for both $5 and $10 patrons but had not been added to the $10 patron collection. That should be fixed now- enjoy!

Hey there, glad you enjoy the art!

I'm not a Godot user myself, so I was unaware of the limitation... But yes, my more recent tileset spritesheets are indeed grid-aligned and should be easier to use (example). This tileset's spritesheet was done with an older workflow. I can do an update soon to make the spritesheet format more similar to the new style. Thanks for the feedback and info about Godot!

Awesome, I'm glad you enjoyed the explosions! Thank you and best of luck with game dev!